Unreal Engine 4 (C++) Shooter
Design Document
Basics:
Game references: Fortnite
Genre: Third-person-shooter, arcade shooter, battle royal
GitHub: https://github.com/Pyrrhulla/BasicShooter
Followed a guide

Aesthetical components:
Setting: Sci-Fi, Robots, Realistic fantastics, Spaceships interiors
Palette associations: metallic, light, orange, yellow
Emotional impact: arcade fun

Technical information:
Game Engine: Unreal Engine 4, C++
Platform: PC

Assets used in the sample:
Characters: Unreal Engine 4 Technical Demo
Environment: Sci-fi Modular Interior Space Station

Level available:
Space Base
Mechanics
Mechanics
Implemented mechanics: movement, shooting, AI for enemies, battle royal
Dynamics
Arcade shooter with several kinds of weapon, more fun than serious
Aesthetics
Sci-Fi
Basic Movement
References:
Tools: C++
Implemented mechanics:

1. Movement

Run

Sprint

Jump

Shooting Mechanics

References:
Tools: C++
Implemented mechanics:

1.Targeting
2. Shooting (Rifle, Launcer)
3. Basic Inventory (Change weapon)

Target

Shoot

Change weapon

Basic Shooting Abilities and Take Damage
Gameplay Mechanics (in progress)

References: Fortnite
Tools: C++
Implemented mechanics:

1. Bullet pickup
2. Health pickup

Made on
Tilda