Basics:
Game references: Dark Souls II, III (combat system)
To add later: Elden Ring (horse). God of War (axe attack mechanics)
Genre: Third-person-action, soulslike
Aesthetical components:
Setting: dark fantasy, gothic, medievalism, realistic fantasy
Palette associations: dark-grey, boreal, autumnal, night
Emotional impact: despair, fear, anxiety
Technical information:
Game Engine: Unreal Engine 5, blueprints mostly, less C++
Platform: PC
Assets used in the sample:
Characters:
Gothic Knight,
Light Warrior,
Ravens S2: Templar KnightAnimation:
Frank RPG Warrior (Male),
Frank RPG Spear,
Sword Animset ProWeapons:
Free Fantasy Weapon Sample Pack
Environment:
Modular Gothic Temple (medieval/winter/snow),
Gothic MegapackSound:
Sword Sounds Pack,
Footstep Sounds ProMusic:
Immersive Dark Ambient Music PackVFX:
Niagara Footstep VFXLevel available:
Old churchyard: a horizontal linear level with several ruines spots with enemies spawned + a small bossfight area.