Curriculum Vitae
A specialist in history, digital humanities and games.
I studied and worked at the University of Oxford and Max Planck Institute for Legal History and Legal Theory. I love to create awesome worlds and guide though the data ocean.

Artstation
LinkedIn
Alexandra Anokhina
CONTACTS
NAME: Alexandra Anokhina, MPhil Oxon

06.11.1994. she/her

EMAIL: anokhina.alexandra@gmail.com

TELEPHON: +49 160 91437613

GITHUB: github.com/Pyrrhulla

ARTSTATION: artstation.com/Pyrrhulla

PORTFOLIO: pyrrhulla.xyz
EDUCATION
2019-today Max Planck Institut für Rechtsgeschichte und Rechtstheorie, Frankfurt am Main, Germany.
PhD candidate, Digital Humanities and Data Science

2017-2020 University of Oxford, UK.
MPhil in British and European History

2011-2016 Catholic University of Leuven, Belgium.
BA in Religious Studies (Cum Laude)

2011-2017 National Research University "Higher School of Economics", Moscow, Russia.
BA in History

WORK EXPERIENCE
2019-2023 Max Planck Institut für Rechtsgeschichte und Rechtstheorie, Frankfurt am Main, Germany.
PhD candidate
(Digital Humanities and Data Science)
R: Data analysis, web applications, data visualization
JavaScript/HTML/CSS: Web applications, front-end development
Python: Backend-development (Flask, Django)
Unreal Engine: GIS Visualization
ArcGIS: GIS Modeling

2018-2019 University of Oxford, St John's College, UK.
Intern. St John's College digital catalogue of the Silver Collection
3DF Zephyr: 3D-Scanning and database development
Blender: 3D- Modeling

2017 Foundation for Palliative Care Education, Oxford, UK.
Assistant for the Director
R: Data analysis, data visualization
Research and quantitative analysis

2013-2014 National Research University "Higher School of Economics", Moscow.
Trainee researcher
Teaching assistant

COMPETENCES
Game Engines
Unreal Engine (Blueprints, C++): Gameplay Programming in Blueprints und C++, Materials and Textures, Niagara System, Post-Processing, Animation programming, GIS-Integration

Cryengine: basic Programming in Flowgraph and C++, basic Post-Processing

Godot (GDScript): Gameplay Programming, 2D Graphics and Animation

Graphic Design
Adobe Photoshop: Textures, composition, conceptualization (good)

Substance Designer: Development of materials (basic)

Traditional Art and Graphics: Watercolor, pencil and ink drawing (very good)

3D Tools
Maya: Unreal Engine Integration, Modelling (basic)

Blender: 3D Modelling (basic)

EmberGen: fluid simulation (basic)

Houdini: Procedural tools, VFX, Modelling, Unreal Engine Integration (basic)

3DF Zephyr: 3D Scanning (good)

Data analysis and visualization
R, Shiny: Statistical analysis, graphic visualization, JavaScript integration (very good)

Python: Houdini scripting, graphic visualization, data analysis, back-end development (good)

Web Programming

HTML, CSS, JavaScript, Python (Flask):
Creation and maintaining the websites

Languages
- English – fluent

- Russian – native

- Spanish – good spoken and written

- French – good spoken and written

- German – basic

- Dutch – basic



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