Godot (GDScript) Roguelike
Design Document

Basics:
Game references: Hades (combat system)
Genre: pixel roguelike
GitHub: https://github.com/Pyrrhulla/Roguelike_new

Aesthetical components:
Setting: fantasy, fun fantasy
Palette associations: dark, grey, dungeon
Emotional impact: fun

Technical information:
Game Engine: Godot
Platform: PC

Assets used in the sample:
Tiles: Character and Environment Painted by Pyrrhulla, some taken from 16x16 Dungeon Tileset

Level available:
Dungeon
Mechanics
Movement, attack abilities, AI, procedural generation
Dynamics
Procedural dungeons
Aesthetics
16bit classic dungeon game
Movement Mechanics

References: Hades
Tools: GDScript
Implemented mechanics:

1. Movement Mechanics

Run
Combat Mechanics

References: Hades
Tools: GDScript
Implemented mechanics:

1. Attack
Melee Attack
Game Mechanics

References: Hades
Tools: GDScript
Implemented mechanics:

1. Procedural Dungeon (In progress)

Made on
Tilda