Volumetric Clouds and Storm
Unreal Engine 5
References: Elden Ring - Ashen Capital and Crumbling Farum Azula

Instruments: Unreal Engine 5, Houdini, Substance Designer.
Quixel Megascans for a level sample.

Features of the Clouds: fully edited Material instance of the volumetric clouds with edited parameters of density, erosion, flow speed.

A storm has parameters of radius, intensity and location.
Elden Ring References
Crumbling Farum Azula
Ashen Capital
A center of the storm consists of a half-sphere with dynamic material, which contains parameters of color, intensity, flow speed, contrast for the textures.
Result in an empty level
In Game Sample
Made on
Tilda